Evidence boundary: Official information is separated from community testing. Values that may have changed are dated, and unresolved claims are marked Pending confirmation.
What the sources verify
The community forging table lists Heavy weapons at 16 ore for 100%, compared with Light weapons at 3 ore for 100%. A Season 3 heavy-weapon guide describes six basic moves, three ultimates, high base damage, and strong area coverage. The same guide warns that Heavy crafting consumes much more ore, making weak rolls more expensive to replace.
How to use this information
Build three to four craft attempts worth of ore before chasing a Heavy roll so one failure does not halt progression. Prioritize enough health to survive animation commitment, then compare critical rate, critical damage, attack, and other useful rolls. A Light weapon remains a sensible secondary option for learning or material recovery because it is cheaper to reroll.
Version notes and pending confirmation
The skill list Spin, Strike, Hammer Smash, Vortex, Discharge Slash, and Blade Slam comes from one third-party guide. Its ultimate ranking of Meteor Jump and Charged Dash over Swings is editorial and may not match later balance. Claims about SVIP armor, Yokozuna, Glory, or exact Heavy substat behavior remain Pending confirmation.
Frequently asked questions
How much ore does a Heavy weapon need?+
The collected forging reference lists 16 ore for a 100% Heavy craft. Check the live preview before committing.
Is Heavy good for beginners?+
It can work, but slow attacks and expensive rerolls punish mistakes. Light is cheaper for learning.
Sources checked
Source access and game balance can change after the research date.